Is there a database listing what resolution different NAOMI games output?
I am particularly curious about the following games:
Crazy Taxi
Power Stone
Power Stone 2
Street Fighter Alpha 3 Upper
Also, do all Dreamcast versions of NAOMI games run in the same resolution as the originals?
What resolution do these games run in?
Arcade RGB is a different resolution than standard TV resolution. If you look at it that way, no. They do not output the same resolution. But the Dreamcast can output some games in hi-res if you use the VGA ouput adapter.
The games you mentioned can be output in both Naomi resolutions lo-res (15k/standard res) and hi-res (31k/VGA 640x480).
The games you mentioned can be output in both Naomi resolutions lo-res (15k/standard res) and hi-res (31k/VGA 640x480).
Low-res is 320x200. Actually, there is no SF Alpha on the Naomi. If you are referring to the Dreamcast, It will either scale it to 640x480 (which looks like crap) or run in CGA mode (320x200--I'm not sure about this; never tried).
If I'm not mistaken, 384x224 is a curious resolution used by CPS2 hardware/games. This causes issues for ports since TV and VGA resolutions can't display this without some fidgeting. This is not a proglem on Naomi since games developed for the system uses the 2 only available resolutions available (all original, no 'ports'). SF3 Zero, the only available Naomi SF game, is made in low-res and that's the resolution it looks best. But if you have a monitor only capable of VGA, then the output can be scaled to hi-res, as to be compatible.
If I'm not mistaken, 384x224 is a curious resolution used by CPS2 hardware/games. This causes issues for ports since TV and VGA resolutions can't display this without some fidgeting. This is not a proglem on Naomi since games developed for the system uses the 2 only available resolutions available (all original, no 'ports'). SF3 Zero, the only available Naomi SF game, is made in low-res and that's the resolution it looks best. But if you have a monitor only capable of VGA, then the output can be scaled to hi-res, as to be compatible.
Joshua, you is wrong..
Low res is 640x480 interlaced (with overscan) 15.75K, High Res is 640x480P (Progressive) 31.56K
it explains why the low res is as good as it can be, but you get the flicker, I'd always go for the progressive 60FPS display.
Some people can notice the flicker more than others, some people can't tell the differences from 30Hz, 50Hz, 60Hz.
Low res is 640x480 interlaced (with overscan) 15.75K, High Res is 640x480P (Progressive) 31.56K
it explains why the low res is as good as it can be, but you get the flicker, I'd always go for the progressive 60FPS display.
Some people can notice the flicker more than others, some people can't tell the differences from 30Hz, 50Hz, 60Hz.
If you read anywhere, standard arcade monitors use CGA resolution, which is not 640x480, progressive or not. (I think progressive is {320 doubled} 640x200, which is said to be EGA) This excerpt is from a webpage on monitor resolutions:
Webpage
PC Guide (mentions EGA)
(More colors added later)In 1981, IBM introduced the Color Graphics Adapter (CGA). This display system was capable of rendering four colors, and had a maximum resolution of 320 pixels horizontally by 200 pixels vertically.
Webpage
PC Guide (mentions EGA)
CGA, like VGA had so many different revisions.
Most monitors where CGA compatiable..
Remember CGA only had 4 colours!
So Naomi at Low Res is 640x480 @ 30hz (Interlaced with overscan), nothing to-do with CGA.. You should be able to spot the flicker!
Also the STV had 2 modes, 320x240 @ 60hz (progressive), and also a High res mode (which is like the Naomi low res mode), 640x480 @ 30hz (for example checkout the logo when Radiant Silvergun boots up).
it is true some old arcade monitors can not handle Naomi or STV when they do the special overscan interlaced mode, but anything made from mid 80's onward can.
Most monitors where CGA compatiable..
Remember CGA only had 4 colours!
So Naomi at Low Res is 640x480 @ 30hz (Interlaced with overscan), nothing to-do with CGA.. You should be able to spot the flicker!
Also the STV had 2 modes, 320x240 @ 60hz (progressive), and also a High res mode (which is like the Naomi low res mode), 640x480 @ 30hz (for example checkout the logo when Radiant Silvergun boots up).
it is true some old arcade monitors can not handle Naomi or STV when they do the special overscan interlaced mode, but anything made from mid 80's onward can.