Hello,
I have one question in mind from a long time.
Does anyone know if it is possible to connect a sega model 2 system such Daytona USA or Sega Rally to a Sega Model 3 panel with Sega model 2 or 3 FFB bd in order to get it works.
I have heard something like that but never find a topic on this?
Thx
Sega model 3 racing panel compatibility with Sega model 2
Nope.
You can swap the boards without too much effort, but the drive boards (and feedback systems) are completely different so you'll just have to play without feedback, or swap out the entire panel as well.
Daytona & Rally use the exact same drive board and feedback system: torque from a constant-speed motor is applied to the wheel shaft through an electric clutch.
The software used on the Rally drive board differs from Daytona; it auto-centers itself to 80H upon booting and also reports the drive pot position to the main board for input test display. Despite the differences, they are still likely compatible with each other though -- or at least backwards compatible -- otherwise there is only a single EPROM on the drive board you'd have to swap.
Indy 500 uses a totally different drive board and feedback system with a very hefty direct-drive constant-torque motor (like Hard/Race Drivin used to use).
Super GT (Touring Car possibly used it first) also uses a constant-torque type of motor, though it's directly connected to the wheel shaft via a belt. There is an optical position encoder on the motor for the drive board as well as a pot for steering position on the wheel shaft. I believe this feedback system has been used on just about everything ever since, including Initial D? ..I haven't dug into any of the newest Sega racers, but more games are likely playable on this system than any other.
You can swap the boards without too much effort, but the drive boards (and feedback systems) are completely different so you'll just have to play without feedback, or swap out the entire panel as well.
Daytona & Rally use the exact same drive board and feedback system: torque from a constant-speed motor is applied to the wheel shaft through an electric clutch.
The software used on the Rally drive board differs from Daytona; it auto-centers itself to 80H upon booting and also reports the drive pot position to the main board for input test display. Despite the differences, they are still likely compatible with each other though -- or at least backwards compatible -- otherwise there is only a single EPROM on the drive board you'd have to swap.
Indy 500 uses a totally different drive board and feedback system with a very hefty direct-drive constant-torque motor (like Hard/Race Drivin used to use).
Super GT (Touring Car possibly used it first) also uses a constant-torque type of motor, though it's directly connected to the wheel shaft via a belt. There is an optical position encoder on the motor for the drive board as well as a pot for steering position on the wheel shaft. I believe this feedback system has been used on just about everything ever since, including Initial D? ..I haven't dug into any of the newest Sega racers, but more games are likely playable on this system than any other.
Daytona 1 will work with model 3 drive board setup, can't remember which game eprom on the drive board it worked best on, I think it was Scud or D2.
I don't think I ever got feedback from Rally 1 on anything other than original setup.
Sega use a standard serial interface on ALL there servo based hardware (except later games it is different handshake protcols).
The 500W Servo motor is still used to this day, however to my shock, Sega Racing Classics uses the same motor/clutch setup as Daytona 1, and also use hardware emulator drive board to emulate the original D1 drive board setup.
I was going to document what works with what, but I never got time.
I don't think I ever got feedback from Rally 1 on anything other than original setup.
Sega use a standard serial interface on ALL there servo based hardware (except later games it is different handshake protcols).
The 500W Servo motor is still used to this day, however to my shock, Sega Racing Classics uses the same motor/clutch setup as Daytona 1, and also use hardware emulator drive board to emulate the original D1 drive board setup.
I was going to document what works with what, but I never got time.
AndyGeezer wrote:The 500W Servo motor is still used to this day, however to my shock, Sega Racing Classics uses the same motor/clutch setup as Daytona 1, and also use hardware emulator drive board to emulate the original D1 drive board setup.
I noticed the same.. probably because SRC is actually an emulation of the original? So the story goes..?
I was going to document what works with what, but I never got time.
That would be awesome... Let us know if/how we can help..!
AndyGeezer wrote:Daytona 1 will work with model 3 drive board setup, can't remember which game eprom on the drive board it worked best on, I think it was Scud or D2.
I don't think I ever got feedback from Rally 1 on anything other than original setup.
Sega use a standard serial interface on ALL there servo based hardware (except later games it is different handshake protcols).
Well if it didn't work with Rally 1, all you'd have to do is swap the drive board EPROM. The systems are otherwise identical; Rally uses EPR-17891 and Daytona is EPR-16488A.
That would be pretty cool if the model 3 setup works with Daytona, considering they apply torque to the wheel in completely different ways. The later system can apply precise amounts of torque, Daytona/Rally has 8 intensity levels and can only "guess" as the clutch also wears out over time.
Are you certain it will work? that would be very forward thinking of Sega to make it backwards-compatible. I got rid of my Super GT twins so I can't look into it, but I'd be very interested to feel how Daytona would play on that system... I have some Super GT panels & drive boards kicking around still, but that seems like too much work.
VirtMcPolygon wrote:AndyGeezer wrote:Daytona 1 will work with model 3 drive board setup, can't remember which game eprom on the drive board it worked best on, I think it was Scud or D2.
I don't think I ever got feedback from Rally 1 on anything other than original setup.
Sega use a standard serial interface on ALL there servo based hardware (except later games it is different handshake protcols).
Well if it didn't work with Rally 1, all you'd have to do is swap the drive board EPROM. The systems are otherwise identical; Rally uses EPR-17891 and Daytona is EPR-16488A.
That would be pretty cool if the model 3 setup works with Daytona, considering they apply torque to the wheel in completely different ways. The later system can apply precise amounts of torque, Daytona/Rally has 8 intensity levels and can only "guess" as the clutch also wears out over time.
Are you certain it will work? that would be very forward thinking of Sega to make it backwards-compatible. I got rid of my Super GT twins so I can't look into it, but I'd be very interested to feel how Daytona would play on that system... I have some Super GT panels & drive boards kicking around still, but that seems like too much work.
Rally 1 at the time of testing I did not own all the drive board roms, so maybe it would work - this was way back in 2000.
I know D1/SR1 share the same feedback board and it's just a rom swap, but I was talking about using those games on M3 servo setup.
It's pretty much possible to incorparate all of these into the Scud Deluxe DRM cabinet, and have tilt motion on all games that can use M3 servo - providing you send 45V to the Clutch brake to unlock the cabinet release.. The Scud DRM concept is neat, the drive belt is linked to the wheel and cabinet, to provide direct force - so the wheel turning moves the cabinet..