Is a Net Dimm board different when it is originally from a Initial D version 2 cab?
The problem: Some games work perfect no problem at all. Other games give me a error 22 they might play fine for a few minutes then reset and give error 22 message. I have tried taking the DIMM apart and resetting the daughter board. The DIMM is from Initial D 2 is there something different about this DIMM board that makes it act different? I thought I had read something about "Serial to parallel conversion"? Or maybe some kind of alternate dip switch setting on the dimm main board? When I got the system it came with a communication board for linking. Is there a switch to tell it that this communication board is there or not?
On a game like SPAWN if I goto game settings menu and turn the network setting from slave/master to OFF then I don't get any problems. But on a game like Toy Fighters I get to play for like 3 minutes and then the game resets to error 22. There is no setting to turn off the networking in the game settings menu of Toy Fighters.
I have switched out the Naomi 2 motherboard, cables, and even the I/O and no change in the problem. I have checked the voltages. Any idea what is going on??
ID2 Net Dimm Board
Most ID's I see are fitted with a Net Dimm firm 3.03 (Export/UK market)
However in USA seems on some machines they used regular (non-net) dimm boards.
Jumpers should be fine, ID2 requires a 256MB dimm board, so on that dimm board you should be able to run ALL Naomi 1 and 2 GD-ROM games (except for VF4-FT which requires 3.17)
However in USA seems on some machines they used regular (non-net) dimm boards.
Jumpers should be fine, ID2 requires a 256MB dimm board, so on that dimm board you should be able to run ALL Naomi 1 and 2 GD-ROM games (except for VF4-FT which requires 3.17)