Hacking Game EPROM
Basically what i'm saying is i have the means to get the work done if i just knew where to look, what to look for and what to change it to. I can then make the programmer do a checksum on the entire hex image and write that info into the last few bytes or wherever its needed if in fact it is needed on the rom eprom.
Imo its an ideal solution to switching bios chips in your system. The bios chips are $10/ea if you have a eprom programmer and $15-20/ea if you don't. If you break a pin you are sol. The dual bios mod is a good solution if you have the means for performing it. If there was demand for it we could have a pcb made up with all 3 of the latests bios's on it and a switch to change between them. You'd need to use smd components and a thin pcb to insure it all fit under the rom cart, but it would be easy to do, however it would be expensive to make and they'd have to retail for $60-80/ea after manufacturing costs not to mention you'd need to move at least 1000 units, and i don't think that kind of demand exists. So we are stuck with either the dual bios mod diy project, installing a 42 pin zif socket in a remote location in the mobo or just changing a couple game eproms in your collection so japan only games will work in other regions. From what i've noticed the only games that require modification are the japan only games because games compatible with other regions are also all compatible with the japanese bios, but not nessissarily all the japanese games are compatible with any of the other bios's. So anyhow the way i see theres 3 options unless you want to just stick a japanese bios in your system and be done with it, except you'll be reading japanese text for alot of game, which is not an ideal solution, unless the game only supports japanese text in which case thats your only choice.