I have a Jamma supergun which can handle six button play on a CPS2 system no problem. It has a Capcom kick harness which connects to the CPS2 A-board to enable buttons 4, 5, and 6. It works fine with CPS2 boards.
However, when I hook it up to a Naomi setup, I only get four buttons. Buttons 1, 2, and 3 work fine. Button 6 works but as button four (slow kick). I am using a Naomi mobo w/ Capcom I/O, and I am trying this on Marvel vs. Capcom 2. I am also connecting the kick harness to the I/O.
How can I get this setup to work for six-button play on a Naomi?
Any assistance regarding this would be greatly appreciated. Thank you.
The jamma I/O has a different layout than the standard kick harness, as shown in the Universal Wiring Diagram. Buttons 1-5 are actually on the jamma edge. All other button inputs are located on the I/O's kick harness (or extra inputs header).